
I didn’t even realize that I could sprint until I opened the controls menu halfway through the game. Sure, I figured them out by mashing my controller, but I wish I had simply been introduced to them. I did find it strange that the game doesn’t appear to offer any sort of introduction to the controls. I had to think and try out different strategies but never felt like I was stuck. However, I felt the puzzles in DARQ were just the right difficulty. Instead of having fun, they usually just make me feel frustrated and dumb. I haven’t played all that many puzzle games and I can’t say they typically grab my attention. The difficulty of this game was something I really enjoyed. By utilizing this ability, you are able to solve a number of inventive puzzles that make you think. As you are in a nightmare world, you possess strange abilities, which allow you to walk on walls and ceilings. The gameplay was a treat, and I found myself getting lost in the game as a result. I would have loved it if these could have continued the narrative in some way.

Maybe I’m missing something, but it seems these stages were included just to give players some additional puzzles to mess around with. While I thoroughly enjoyed playing through these, I felt they contributed nothing to the overall story. This would normally irk me as lazy game design, but the developers have included enough details to allow players to craft a coherent narrative.Īs this is the complete edition, the game includes both the DLC levels that were previously released. Rather, the game tasks players with crafting their own story by leaving many details up for interpretation. There isn’t much that is overtly mentioned.


The above description is the best way I have found to describe the story of DARQ. This is the life of Lloyd, the protagonist in the wonderfully crafted puzzle game, DARQ: Complete Edition. Imagine constantly being tormented by never-ending and ever-worsening nightmares.
